22.1.14

Most recent progress

And this is where I have got to now.



Next I will animate the feet to give it more of a natural feel and move the whole of the body to make it feel there is wind.

Lastly I will look at animating the individual feathers to make it look like there is some wind. I don't know how that will look.

And I will want to add a sky background and add the textures and material to make it look better.

Progress so far

I decided to go back to the slower flapping version as it felt easier to animate in.

After I was satisfied with the wing flaps, I started with the up and down movement of the body. (blogger does not want to properly link these for some reason)



The feathers just fixed themselves sometimes, and I chose to ignore them in hopes they will fix themselves.

They did, every so often.


This one is where I made sure the head was as level as it could be compared to the movement of the body.


I tweaked the feet to give it a more natural feel as well as rotating the body a tiny amount.




I wanted to have the eagle flap a few times before soaring, so that was my next step and I cycled all the keyframes, then baked them so I had 3 wing flaps and stopped the cycle to work on the gliding part.



The next step was to animate the eagle coming out of the wings beating down into a glide with the wings outstretched. When I chose to bake the animation I kept half a wing flap where it was coming down to mid-point. I started with the wings to move slightly as birds don't keep them still in a glide, then worked on the body movement.



21.1.14

Flight cycle sketches

Here are the sketches I was using when I was animating the wings flapping from online reference.



This was comparing real bird wings to the rig I was using. 



15.1.14

Wing improvement

Front - http://www.youtube.com/watch?v=AgDY1az5XA0&feature=youtu.be
Side - http://www.youtube.com/watch?v=_0_CE4qFFG0&feature=youtu.be
Top - http://www.youtube.com/watch?v=DD8cnP2ghZc&feature=youtu.be

Top still looks weird due to the popping of the shoulder.

Update:

Reduced the popping, still getting some, but it's not as bad.

Adjusted the rest of the wing feathers, up and down movement only so far.

Front - http://www.youtube.com/watch?v=t3TWsrphZRI&feature=youtu.be
Side- http://www.youtube.com/watch?v=gUbr0t9PmcQ&feature=youtu.be
Top- http://www.youtube.com/watch?v=MIcCxD312Yk&feature=youtu.be

Update:
Primary feathers adjusted to fold a bit left and right movement.

front - http://www.youtube.com/watch?v=sklQwGD9YTQ&feature=youtu.be
Side - http://www.youtube.com/watch?v=t4QbMIoqo-g&feature=youtu.be
Top - http://www.youtube.com/watch?v=ngojdwRDbQk&feature=youtu.be

Popping is reduced again, but at the back there are still some. Petty sure it's a weight issue.

http://www.youtube.com/watch?v=96wbB0D2DSI&feature=youtu.be with nurbs on show

Update:

I sped up the animation by moving the frames over and closer and it upset the feathers.
http://www.youtube.com/watch?v=RTV9dYsQJ-0&feature=youtu.be



Flying animation

The horse animation is on hold for a little while.

So I moved onto the flying eagle this week, which I suppose would be a bit simpler. Rig is still a bit dodgy, but workable and there are plenty of references for it such as;

http://www.brendanbody.co.uk/flight_tutorial/

http://www.youtube.com/watch?v=thEkFMaB5CA&list=PLFBsfzVsWWmlTB-N_iLVVYK4-U-As6ULC

http://www.youtube.com/watch?v=BVfFOcxJf2k

So here's some process videos

http://www.youtube.com/watch?v=BVfFOcxJf2k

http://www.youtube.com/watch?v=rAqBMEZTW94&feature=youtu.be

http://www.youtube.com/watch?v=_E1mByB0hoM&feature=youtu.be
This one has some feathers sticking out. This rig is pretty delicate that if I move a wing wrong or just move it, a feather would randomly poke out which slows down my progress to try and correct it so it doesn't look as bad.

bottom view
http://www.youtube.com/watch?v=O8qx_T1_8MA&feature=youtu.be


Here's the most recent
Front - http://www.youtube.com/watch?v=EnzYYm0NS6A&feature=youtu.be
I've rotated the wings on the up and downward beat.

Side - http://www.youtube.com/watch?v=PNKs24649PQ&feature=youtu.be
At the base of the wing there is a weight error, I think. Where it pops up. I'm struggling to correct that, but I think I'll leave that until later. The wings folding back doesn't look right, it makes it look like it's swimming rather than flying.

Top - http://www.youtube.com/watch?v=NmDGSZJZmDM&feature=youtu.be
This view makes the wings folding back more obvious and not as good as I thought it would be, so I will have to move them forward again and not fold them as much. I think it would've looked ok on a smaller bird, not an eagle.




7.1.14

key frame roughs

Unfortunately my PC has died. These aren't the best photos of the sketches, but it's all I have until it's fixed.

These are the main key frames for my animation to get an idea of how I want them to move.







7.12.13

Back to basics

A list of tools and where they are on Maya. I will update this as and when.

Shortcuts 

Alt W = Move tool
Alt E = Rotate tool
Alt R = Scale tool

Shift E – Set keyframe rotate
Shift R – Set keyframe scale
Shift W – Set keyframe translate

Shift and drag = Highlight timeline and right click snap

E & left mouse button = choose different rotate settings

Useful settings

Show > Nurb curves on

Preferences > Settings > keep keys at current frames = when the framerate is changed it adjusts it to match and keep to a whole frame.

Key Modified Attributes = Will only keyframes in the selected controller (ie translate X or Rotate Z)

Rotation Interpolation > New curve default > Quaternion = to prevent gimble lock where the rotation axis overlaps

Tangents > change tangents like auto, linar, stepped

Camera Sequencer > good selections for camera cuts in a scene.

Time Slider > Key ticks > selection for channel box will show only selected controller.

>Tick span = set to 1 and can see all frames numbered, 4 every 4th frame and 0 is default.

Playback > All = playback animation in all views

Set key options > Set keys at: prompt will transfer a key to another frame(s)

Graph editor

pin rotate or translate to keep showing on graph editor

Shift, Alt & right mouse button to stretch view in GE (like using F)

View > Buffer curves = outlines the last place the graph editor was

Breaking tangent – tangent > break tangents

Re-timing tool (stop watch icon) > double click to create a timer handle = space out to speed up an animation or slow down

Preferences > Settings > Animation > Graph editor: Snap value to adjacent keys

Cycle animation tips:

  • First and last frame the same
  • playback range – last frame off timeslider
  • 33 frames is good for breathing cycle, halfway (frame 17) for down
  • Graph editor – shift click on both first and last keys and hold shift to grab both out tangents and adjust
  • more important to get look rather than have clean values

Bake Cycle Animation

Getting an animation to stop after a walk cycle:

  1. highlight all character's controls and go to graph editor
  2. Graph editor > Curves > Baked Channel > reset settings
  3. set start and end time
  4. sample by > click sparse curve bake channel – to match the keys done already
  5. Bake
  6. Curves > Pre and post-infinity >constant
  7. done

Motion Trails

Animate > Create editable motion trail > reset settings > create

Highlight key on the screen to change keyframe of position

Turn on modify keys > put to 1 > click on screen to add a key frame > don't forget to turn off

Pinning keeps the control in view when de-selected

Beads on are useful