7.12.13

Back to basics

A list of tools and where they are on Maya. I will update this as and when.

Shortcuts 

Alt W = Move tool
Alt E = Rotate tool
Alt R = Scale tool

Shift E – Set keyframe rotate
Shift R – Set keyframe scale
Shift W – Set keyframe translate

Shift and drag = Highlight timeline and right click snap

E & left mouse button = choose different rotate settings

Useful settings

Show > Nurb curves on

Preferences > Settings > keep keys at current frames = when the framerate is changed it adjusts it to match and keep to a whole frame.

Key Modified Attributes = Will only keyframes in the selected controller (ie translate X or Rotate Z)

Rotation Interpolation > New curve default > Quaternion = to prevent gimble lock where the rotation axis overlaps

Tangents > change tangents like auto, linar, stepped

Camera Sequencer > good selections for camera cuts in a scene.

Time Slider > Key ticks > selection for channel box will show only selected controller.

>Tick span = set to 1 and can see all frames numbered, 4 every 4th frame and 0 is default.

Playback > All = playback animation in all views

Set key options > Set keys at: prompt will transfer a key to another frame(s)

Graph editor

pin rotate or translate to keep showing on graph editor

Shift, Alt & right mouse button to stretch view in GE (like using F)

View > Buffer curves = outlines the last place the graph editor was

Breaking tangent – tangent > break tangents

Re-timing tool (stop watch icon) > double click to create a timer handle = space out to speed up an animation or slow down

Preferences > Settings > Animation > Graph editor: Snap value to adjacent keys

Cycle animation tips:

  • First and last frame the same
  • playback range – last frame off timeslider
  • 33 frames is good for breathing cycle, halfway (frame 17) for down
  • Graph editor – shift click on both first and last keys and hold shift to grab both out tangents and adjust
  • more important to get look rather than have clean values

Bake Cycle Animation

Getting an animation to stop after a walk cycle:

  1. highlight all character's controls and go to graph editor
  2. Graph editor > Curves > Baked Channel > reset settings
  3. set start and end time
  4. sample by > click sparse curve bake channel – to match the keys done already
  5. Bake
  6. Curves > Pre and post-infinity >constant
  7. done

Motion Trails

Animate > Create editable motion trail > reset settings > create

Highlight key on the screen to change keyframe of position

Turn on modify keys > put to 1 > click on screen to add a key frame > don't forget to turn off

Pinning keeps the control in view when de-selected

Beads on are useful




17.11.13

Horse walk wip

Very slowly getting there. Though far too many setbacks when I think I corrected something.

12.11.13

Walk cycles

Cats and horses do not have the same walk and maya doesn't like the keys moved around too much.

11.11.13

Workflow for quadrueped walk cycles

Samy Mandrake Fecih on the facebook group Bring your own Animation - London  posted up his workflow he uses and the video he uses to teach his students.
http://vimeo.com/79022941

I'm going to follow his video and try his way to make a walk cycle, as it will help my own and looks like it will be a lot quicker than the way I've been animating. If it's not, I will take some points that I like and use it with my own.

8.11.13

Horse walk test 2D

I used the Animators Survival guide book to produce this as a reference for myself in 2D.
I think the up and down movement is too much and shouldn't be as obvious unless the legs are pulled up higher and the head should be lower and more horizontal to the body. Although it does look like a foal (baby horse) and not an adult, which is not what I wanted as my model is of an adult horse.

But it served it's purpose to visualise the movements from these.


30.10.13

References from books and websites

Animating quadrupeds 

A very informative tutorial on Animating quadrupeds
 http://www.rocket5studios.com/tutorials/approaches-to-animating-quadrupeds-the-walk-cycles/

Digital Tutors - Animating a horse run cycle
Although it's an older version of maya and I'm not sure if that horse model will work properly on 2014 I think it still will be very useful to follow.
http://www.digitaltutors.com/lesson/940-Introduction-and-project-overview

Animating technical 

Animating on Layers
http://www.youtube.com/watch?v=HFfyCUV7nz8

Anime dailies is a facebook group that have members post animations tutorials, animations and show reels that can be very useful.
https://www.facebook.com/groups/animdailies/

Books

ImagineFX How to draw and paint Anatomy pp: 58-95 - Animal Anatomy

How to Cheat in Maya 2014

Eadweard Muybridge, horse walking images.
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTbwE7kQzil52CcXI17bTvEGyxt3HM_SkmGkh0atzdwDj3GAzmcafJKyMYVuMoR9yLuDcFRGE38_XEu8Iy6y_1_IFgEmLD6LQUJF9A9loNWCesOdWUq2kmnH7tf3dEZ1msJyZ8sIWA2U0/s1600/Eadweard+Muybridge+-+Horses+and+Other+Animals+in+Motion.jpg

How to draw Animals by Jack Hamm

Useful websites

Bring your own Animation is another facebook group that have experienced and new animators.
https://www.facebook.com/groups/417454175044/

Interesting article talking about how many animators are getting it wrong when it comes to animating quadrupeds.
http://www.sciencedaily.com/releases/2009/01/090126121348.htm

http://www.pinterest.com/keyframeguy/animation/

Other animals ref (placeholder)

http://www.youtube.com/watch?v=k-EPxNDCaeY

Slow mo dog walk on a tredmill
http://www.youtube.com/watch?v=zrqOAwCPowg

http://www.youtube.com/watch?v=yAnRURDEyGY



I will add more as I look into them.

Horse rig test

I'm testing the limits of the rig to see what actions I could use it for. So far it looks good for basic walk and run cycles.

Video references of horses moving

Horse walk references



Horse behaviour
Fighting

Various

Playful

Running


The Silver Brumbry has a lot of scenes of free roaming horses

Animation reference
http://www.youtube.com/watch?v=INQx-Lzs8mU

22.10.13

Rigs and Ideas

Rigs I may use.

- Horse
http://www.joel3d.com/downloadsJuly172013.html

- Wolf-dog
http://www.creativecrash.com/maya/downloads/character-rigs/c/wolfdog

- Fox
http://www.creativecrash.com/maya/downloads/character-rigs/c/fox-rig

- Great Dane
http://www.rigging101.com/freestuff.htm

- Rat - to use this rig in maya I'll have to tweak it a bit, so I'm still considering whether to use it or not.
http://www.turbosquid.com/3d-models/3d-sewer-rat-model/711155

- "cat"
http://www.creativecrash.com/maya/downloads/character-rigs/c/houdini

- Cheetah
http://www.creativecrash.com/maya/downloads/character-rigs/c/cheetah

Animation Ideas

- Run cycles of  at least 2 different animals.
- Walk cycles of at least 2 different animals
- Jumping on/off something
- panting
- barking
- playing
- waking up/yawning
- 2 animals interacting - play stance or fight stance
- aggression - facial
- happy - tail wagging
- picking up an item (playing fetch)

7.10.13

Year 3 project proposal

Title: Animal Motion


Outline:
My project will be focusing on creating a show reel by developing my animation skills with animating quadrupeds and non-human bipeds in a semi-realistic fashion. I will produce a varied reel with walk cycle(s), run cycle(s), hunting/foraging, interactions with others and objects, barking/roaring and other behaviours that are typical for the species I choose.
My research would be based on improving my work-flow in Maya, watching videos of animals, studying 2D and 3D animation that have semi-realistic animals and studying books that talk about quadruped animating.
I will produce a 30 second to 1 minute show reel with rigs I've downloaded from other sources and animated in Maya.



Rational:
I chose this project due to having a strong interest and background with animals and their behaviours that I feel I can put to use for my future as animals and creatures are frequently used in the media, from advertisements to feature films and live action.
I will be concentrating on interesting individual interactions rather than a whole story which will focus on my animating skills rather than a full production, and it means I will have a good show reel to use and edit at later dates.



Areas of investigation:
My investigation will start with improving my work flow and getting more acquainted with Maya by using mainly using Digital Tutors for tutorials and help from individuals.
I will use video references and real life studies for animal movement and animating books to keep my animations accurate and fluid.
I will use 2D and 3D cartoons, feature films and live action movies that have animals in to study from, such as Disney's Lady and the Tramp, Spirit: Stallion of the Samurai, Disney's 101 Dalmatians movie, Tangled ect.
Finding information on how to lay out show reels will be my last investigation.



Background research:



Literature review:
These are the base of my research for this project.



Books:
How to cheat in maya 2014: Tools and Techniques for Character Animation by Kenny Roy
Illustration of life by Frank Thomas and Ollie Johnston
Animals in motion by Eadweard MuyBridge



Journals:
Lions and Tigers and Bears: investigating cues for expressive creature motion
http://dl.acm.org.ezproxy.tees.ac.uk/citation.cfm?id=1836845.1836856&coll=DL&dl=ACM&CFID=370461988&CFTOKEN=39651917



The Chronicles of Narnia: The lion, the crowds and Rhythm and Hues.
http://dl.acm.org.ezproxy.tees.ac.uk/citation.cfm?id=1185657.1185719&coll=DL&dl=ACM&CFID=370461988&CFTOKEN=39651917



Websites:
Animation Buffet - A website updated with free or cheap rigs.
http://www.animationbuffet.blogspot.co.uk/



Dazpix - A website with tips on making a great show reel.
http://dazpix.co.uk/blog/yourshowreel/



Earth Unplugged - Videos that show animals and various other things, sometimes in slow motion.
http://www.youtube.com/user/EarthUnpluggedTV?feature=watch



Methodology:
  • spend time to develop work flow alongside my projects.
  • Get peers and tutors to give feedback on the show reel layout
  • Send to companies/industry people to get feedback.



Research ethics:
I will give appropriate credit to models/rigs and sources/tutorials I use and where from and use only royalty fee music.






Project plan:
I will dedicate half the week on this project, half the week on the group project and weekends to working and relaxing (and if needed, work that needs to be done to meet the deadlines).
Weeks 1 -3– Research, planning out content, references, gathering tutorials and rigs. Feedback from tutors on choices.
Weeks 4-6 – Blocking, camera angles, using references, getting feedback.
Weeks 7-10 – Animating, getting feedback and using feedback.
Weeks 11-16 – Smoothing out the animations, use feedback
Week 16-18 – Editing the clips
February – 19-20 - Over Flow



Project deliverables:
My aim is to produce a show reel of my animal animation skills that will allow me to get a job in the industry.



References:
Books;
Kenny Roy (2013) How to Cheat in Maya 2014: Tools and Techniques for Character Animation. Massachusetts: Focal Press.
Frank Thomas and Ollie Johnston (1997) Illustration of Life. New York: Hyperion.
Eadweard Muybridge and Lewis S. Brown (1887) 1st edition. Animals in Motion. New York: Dover Publications.



Journals:
Meredith McLendon, Ann McNamara, Tim McLauhlin and Ravindra Dwividi (2010) Lions and Tigers and Bears: Investigating cues for expressive creature.
Brad Hiebert, Jubin Dave, Tae-Young Kim, Ivan Neulander, Hans Rijpkema and Will Telford (2006) The Chronicles of Narnia: the lion, the crowds and Rhythm and Hues.



Websites:
Animation Buffet (2008) Available at: http://animationbuffet.blogspot.co.uk/ (Accessed: 14 October 2013).
Dazpix (2013) Available at: http://dazpix.co.uk/blog/yourshowreel/ (accessed: 14 October 2013).

Earth Unplugged (2013) Available at: http://www.youtube.com/user/EarthUnpluggedTV (accessed: 14 October 2013).