This is my development and research blog for my final year project; animating 3D animals in a semi-realistic way to be used in a showreel.
Showing posts with label horse. Show all posts
Showing posts with label horse. Show all posts
9.2.14
Horse walk done
I've animated the tail, eyes and blinks and I'm going to finish with this one to move onto the next.
Labels:
3D,
animals,
Animation,
horse,
horse walking,
walk cycle
6.2.14
Horse linear
Still getting the weird knee pops, I've adjusted the shoulders and height of the hoof lift so now I'm just cleaning up the graph editor to see if that makes a difference.
I've cleaned up the graph editor and at the beginning I've got rid of the knee pop.
Working on the tail movement now.
Labels:
3D,
animals,
Animation,
horse,
horse walking,
maya,
walk cycle
30.1.14
Horse Stepped
My progress with the stepping. Just need to add more frames then I'm onto linear.
Some linear
Some linear
Labels:
3D,
animals,
Animation,
horse,
horse walking,
maya,
walk cycle
24.1.14
Blocking
I'll post my blocking progress here for the horse animation.
Labels:
3D,
animals,
Animation,
horse,
horse walking,
maya,
walk cycle
Back to the horse walk cycle
I will be going back to continue with the horse walk cycle, although I think I will start again and have the horse move it's head like I have in the sketches before I animate the walk cycle. The current one I have makes it look like it's sliding. But it's a learning curve from all the horse walk cycles I've attempted.
17.11.13
Horse walk wip
8.11.13
Horse walk test 2D
I used the Animators Survival guide book to produce this as a reference for myself in 2D.
I think the up and down movement is too much and shouldn't be as obvious unless the legs are pulled up higher and the head should be lower and more horizontal to the body. Although it does look like a foal (baby horse) and not an adult, which is not what I wanted as my model is of an adult horse.
But it served it's purpose to visualise the movements from these.
I think the up and down movement is too much and shouldn't be as obvious unless the legs are pulled up higher and the head should be lower and more horizontal to the body. Although it does look like a foal (baby horse) and not an adult, which is not what I wanted as my model is of an adult horse.
But it served it's purpose to visualise the movements from these.
Labels:
2D,
Animation,
foal,
horse,
horse walking,
research,
walk cycle
30.10.13
Horse rig test
Video references of horses moving
Horse walk references
http://www.youtube.com/watch?v=1pHFu7Mefn8
– with rider
Horse behaviour
Fighting
Various
Playful
Running
The Silver Brumbry has a lot of scenes
of free roaming horses
Animation reference
http://www.youtube.com/watch?v=INQx-Lzs8mU
Subscribe to:
Posts (Atom)