Some linear
This is my development and research blog for my final year project; animating 3D animals in a semi-realistic way to be used in a showreel.
30.1.14
Horse Stepped
My progress with the stepping. Just need to add more frames then I'm onto linear.
Some linear
Some linear
Labels:
3D,
animals,
Animation,
horse,
horse walking,
maya,
walk cycle
24.1.14
Blocking
I'll post my blocking progress here for the horse animation.
Labels:
3D,
animals,
Animation,
horse,
horse walking,
maya,
walk cycle
Back to the horse walk cycle
I will be going back to continue with the horse walk cycle, although I think I will start again and have the horse move it's head like I have in the sketches before I animate the walk cycle. The current one I have makes it look like it's sliding. But it's a learning curve from all the horse walk cycles I've attempted.
Finished Eagle flying animation
I have finished the eagle animation, and thought it would look nicer to add a sky background and add the textures that came with the model.
There are a few more tweaks I would've liked to have done, like animating individual feathers for wind movement, but I needed to get this done so I can move onto another animation. If I have time at the end, I will go back to this. Overall I'm really pleased with how this turned out and enjoyed animating wings a lot!
There are a few more tweaks I would've liked to have done, like animating individual feathers for wind movement, but I needed to get this done so I can move onto another animation. If I have time at the end, I will go back to this. Overall I'm really pleased with how this turned out and enjoyed animating wings a lot!
22.1.14
Most recent progress
And this is where I have got to now.
Next I will animate the feet to give it more of a natural feel and move the whole of the body to make it feel there is wind.
Lastly I will look at animating the individual feathers to make it look like there is some wind. I don't know how that will look.
And I will want to add a sky background and add the textures and material to make it look better.
Next I will animate the feet to give it more of a natural feel and move the whole of the body to make it feel there is wind.
Lastly I will look at animating the individual feathers to make it look like there is some wind. I don't know how that will look.
And I will want to add a sky background and add the textures and material to make it look better.
Progress so far
I decided to go back to the slower flapping version as it felt easier to animate in.
After I was satisfied with the wing flaps, I started with the up and down movement of the body. (blogger does not want to properly link these for some reason)
The feathers just fixed themselves sometimes, and I chose to ignore them in hopes they will fix themselves.
They did, every so often.
This one is where I made sure the head was as level as it could be compared to the movement of the body.
I tweaked the feet to give it a more natural feel as well as rotating the body a tiny amount.
After I was satisfied with the wing flaps, I started with the up and down movement of the body. (blogger does not want to properly link these for some reason)
They did, every so often.
This one is where I made sure the head was as level as it could be compared to the movement of the body.
I tweaked the feet to give it a more natural feel as well as rotating the body a tiny amount.
I wanted to have the eagle flap a few times before soaring, so that was my next step and I cycled all the keyframes, then baked them so I had 3 wing flaps and stopped the cycle to work on the gliding part.
The next step was to animate the eagle coming out of the wings beating down into a glide with the wings outstretched. When I chose to bake the animation I kept half a wing flap where it was coming down to mid-point. I started with the wings to move slightly as birds don't keep them still in a glide, then worked on the body movement.
21.1.14
Flight cycle sketches
Here are the sketches I was using when I was animating the wings flapping from online reference.
This was comparing real bird wings to the rig I was using.
15.1.14
Wing improvement
Front - http://www.youtube.com/watch?v=AgDY1az5XA0&feature=youtu.be
Side - http://www.youtube.com/watch?v=_0_CE4qFFG0&feature=youtu.be
Top - http://www.youtube.com/watch?v=DD8cnP2ghZc&feature=youtu.be
Top still looks weird due to the popping of the shoulder.
Update:
Reduced the popping, still getting some, but it's not as bad.
Adjusted the rest of the wing feathers, up and down movement only so far.
Front - http://www.youtube.com/watch?v=t3TWsrphZRI&feature=youtu.be
Side- http://www.youtube.com/watch?v=gUbr0t9PmcQ&feature=youtu.be
Top- http://www.youtube.com/watch?v=MIcCxD312Yk&feature=youtu.be
Update:
Primary feathers adjusted to fold a bit left and right movement.
front - http://www.youtube.com/watch?v=sklQwGD9YTQ&feature=youtu.be
Side - http://www.youtube.com/watch?v=t4QbMIoqo-g&feature=youtu.be
Top - http://www.youtube.com/watch?v=ngojdwRDbQk&feature=youtu.be
Popping is reduced again, but at the back there are still some. Petty sure it's a weight issue.
http://www.youtube.com/watch?v=96wbB0D2DSI&feature=youtu.be with nurbs on show
Update:
I sped up the animation by moving the frames over and closer and it upset the feathers.
http://www.youtube.com/watch?v=RTV9dYsQJ-0&feature=youtu.be
Side - http://www.youtube.com/watch?v=_0_CE4qFFG0&feature=youtu.be
Top - http://www.youtube.com/watch?v=DD8cnP2ghZc&feature=youtu.be
Top still looks weird due to the popping of the shoulder.
Update:
Reduced the popping, still getting some, but it's not as bad.
Adjusted the rest of the wing feathers, up and down movement only so far.
Front - http://www.youtube.com/watch?v=t3TWsrphZRI&feature=youtu.be
Side- http://www.youtube.com/watch?v=gUbr0t9PmcQ&feature=youtu.be
Top- http://www.youtube.com/watch?v=MIcCxD312Yk&feature=youtu.be
Update:
Primary feathers adjusted to fold a bit left and right movement.
front - http://www.youtube.com/watch?v=sklQwGD9YTQ&feature=youtu.be
Side - http://www.youtube.com/watch?v=t4QbMIoqo-g&feature=youtu.be
Top - http://www.youtube.com/watch?v=ngojdwRDbQk&feature=youtu.be
Popping is reduced again, but at the back there are still some. Petty sure it's a weight issue.
http://www.youtube.com/watch?v=96wbB0D2DSI&feature=youtu.be with nurbs on show
Update:
I sped up the animation by moving the frames over and closer and it upset the feathers.
http://www.youtube.com/watch?v=RTV9dYsQJ-0&feature=youtu.be
Flying animation
The horse animation is on hold for a little while.
So I moved onto the flying eagle this week, which I suppose would be a bit simpler. Rig is still a bit dodgy, but workable and there are plenty of references for it such as;
http://www.brendanbody.co.uk/flight_tutorial/
http://www.youtube.com/watch?v=thEkFMaB5CA&list=PLFBsfzVsWWmlTB-N_iLVVYK4-U-As6ULC
http://www.youtube.com/watch?v=BVfFOcxJf2k
So here's some process videos
http://www.youtube.com/watch?v=BVfFOcxJf2k
http://www.youtube.com/watch?v=rAqBMEZTW94&feature=youtu.be
http://www.youtube.com/watch?v=_E1mByB0hoM&feature=youtu.be
This one has some feathers sticking out. This rig is pretty delicate that if I move a wing wrong or just move it, a feather would randomly poke out which slows down my progress to try and correct it so it doesn't look as bad.
bottom view
http://www.youtube.com/watch?v=O8qx_T1_8MA&feature=youtu.be
Here's the most recent
Front - http://www.youtube.com/watch?v=EnzYYm0NS6A&feature=youtu.be
I've rotated the wings on the up and downward beat.
Side - http://www.youtube.com/watch?v=PNKs24649PQ&feature=youtu.be
At the base of the wing there is a weight error, I think. Where it pops up. I'm struggling to correct that, but I think I'll leave that until later. The wings folding back doesn't look right, it makes it look like it's swimming rather than flying.
Top - http://www.youtube.com/watch?v=NmDGSZJZmDM&feature=youtu.be
This view makes the wings folding back more obvious and not as good as I thought it would be, so I will have to move them forward again and not fold them as much. I think it would've looked ok on a smaller bird, not an eagle.
So I moved onto the flying eagle this week, which I suppose would be a bit simpler. Rig is still a bit dodgy, but workable and there are plenty of references for it such as;
http://www.brendanbody.co.uk/flight_tutorial/
http://www.youtube.com/watch?v=thEkFMaB5CA&list=PLFBsfzVsWWmlTB-N_iLVVYK4-U-As6ULC
http://www.youtube.com/watch?v=BVfFOcxJf2k
So here's some process videos
http://www.youtube.com/watch?v=BVfFOcxJf2k
http://www.youtube.com/watch?v=rAqBMEZTW94&feature=youtu.be
http://www.youtube.com/watch?v=_E1mByB0hoM&feature=youtu.be
This one has some feathers sticking out. This rig is pretty delicate that if I move a wing wrong or just move it, a feather would randomly poke out which slows down my progress to try and correct it so it doesn't look as bad.
bottom view
http://www.youtube.com/watch?v=O8qx_T1_8MA&feature=youtu.be
Here's the most recent
Front - http://www.youtube.com/watch?v=EnzYYm0NS6A&feature=youtu.be
I've rotated the wings on the up and downward beat.
Side - http://www.youtube.com/watch?v=PNKs24649PQ&feature=youtu.be
At the base of the wing there is a weight error, I think. Where it pops up. I'm struggling to correct that, but I think I'll leave that until later. The wings folding back doesn't look right, it makes it look like it's swimming rather than flying.
Top - http://www.youtube.com/watch?v=NmDGSZJZmDM&feature=youtu.be
This view makes the wings folding back more obvious and not as good as I thought it would be, so I will have to move them forward again and not fold them as much. I think it would've looked ok on a smaller bird, not an eagle.
7.1.14
key frame roughs
Unfortunately my PC has died. These aren't the best photos of the sketches, but it's all I have until it's fixed.
These are the main key frames for my animation to get an idea of how I want them to move.
These are the main key frames for my animation to get an idea of how I want them to move.
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