A list of tools and where they are on Maya. I will update this as and when.
Shortcuts
Alt W = Move tool
Alt E = Rotate tool
Alt R = Scale tool
Shift E – Set keyframe rotate
Shift R – Set keyframe scale
Shift W – Set keyframe translate
Shift and drag = Highlight timeline and
right click snap
E & left mouse button = choose
different rotate settings
Useful settings
Show > Nurb curves on
Preferences > Settings > keep
keys at current frames = when the framerate is changed it adjusts it
to match and keep to a whole frame.
Key Modified Attributes = Will only
keyframes in the selected controller (ie translate X or Rotate Z)
Rotation Interpolation > New curve
default > Quaternion = to prevent gimble lock where the rotation
axis overlaps
Tangents > change tangents like
auto, linar, stepped
Camera Sequencer > good selections
for camera cuts in a scene.
Time Slider > Key ticks >
selection for channel box will show only selected controller.
>Tick span = set to 1 and can see
all frames numbered, 4 every 4th frame and 0 is default.
Playback > All = playback animation
in all views
Set key options > Set keys at:
prompt will transfer a key to another frame(s)
Graph editor
pin rotate or translate to keep showing
on graph editor
Shift, Alt & right mouse button to
stretch view in GE (like using F)
View > Buffer curves = outlines the
last place the graph editor was
Breaking tangent – tangent > break
tangents
Re-timing tool (stop watch icon) >
double click to create a timer handle = space out to speed up an
animation or slow down
Preferences > Settings >
Animation > Graph editor: Snap value to adjacent keys
Cycle animation tips:
First and last frame the same
playback range – last frame off
timeslider
33 frames is good for breathing
cycle, halfway (frame 17) for down
Graph editor – shift click on
both first and last keys and hold shift to grab both out tangents
and adjust
more important to get look rather
than have clean values
Bake Cycle Animation
Getting an animation to stop after a
walk cycle:
highlight all character's controls
and go to graph editor
Graph editor > Curves >
Baked Channel > reset settings
set start and end time
sample by > click sparse curve
bake channel – to match the keys done already
Bake
Curves > Pre and post-infinity
>constant
done
Motion Trails
Animate > Create editable motion
trail > reset settings > create
Highlight key on the screen to change
keyframe of position
Turn on modify keys > put to 1 >
click on screen to add a key frame > don't forget to turn off
Pinning keeps the control in view when
de-selected
Beads on are useful