And the running part of this animation is done. Can't believe how long that took. I had an animator friend help critic it all the way and it's become so much better than before and has been a learning curve for not only animating the run cycle but also the work flow.
So the run didn't look quite right and the graph editor was all over the place. So not only did I remove keys that wasn't needed, but adjusted the legs to match and be offset.
Here's the graph editor of before and after looking at one paw.
I had a lot of trouble when I moved onto cycling the run, even taking off the foot roll (which is poorly made as the actual foot moves too when used) so it still kept going weird.
So with motion trail and moving some keys in the graph editor I made it run in one spot.
Next step is to redo the foot roll to make it look better and space out the tongue and blinking so it's not everytime it cycles. And then work on getting it moving or at least animate in the part where he catches his ball. Which I also have to animate.
After watching one of the dog youtube videos I found another way for a dog to run. I wonder if running without touching the ground when stretched is a greyhound trait?
This one always has at least one paw on the ground at any one time. Even in full gait.
I had to draw her ridiculous face.
I think I could get it down to 9 images as 2 and 3 are very close in looks.